Monday, August 19, 2013

Reflective Synopsis


“e-Learning is so broad and encompassing that it’s hard to articulate a brief definition that actually does the term justice…the use of any electronic technology to aid in the acquisition and development of knowledge and understanding in order to demonstrable and positively influence behaviours.” – aadm
e-Learning is the implementation of ICT’s (Information and Communication Technologies) in pedagogical methods. Today’s “‘digital natives’…absorb information quickly, in images and video as well as text…they operate at ‘twitch speed’” (elearnmag). Through the integration of these technologies in the classroom, learning managers are able to offer more individualized instruction. Students are able to learn when, how, where they want and with an enhanced level of creativity.
“…more than just adapting for different learning styles or allowing the user to change the font size and background colour; IT IS THE PLACING OF THE CONTROL OF LEARNING ITSELF INTO THE HANDS OF THE LEARNER.” – elearnmag

The web itself has been revolutionised. The ‘new’ Web 2.0 sees the change from the ‘read web’ to a more constructivism form; the ‘read-write web’, with strong encouragement of participation from it’s users.
“…a platform, in which content was created, shared, remixed, repurposed and passed along…with a vocabulary consisting not just of words but of images, video, multimedia.” - elearnmag  
A quote I have referred to previously reads;
“There are arguments that classrooms are in danger of becoming redundant unless significant changes are made to curriculum and assessment practices.”

The Melbourne Declaration on the Educational Goals for Young Australians has the ICT capability requirements listed as;
“…recognises that in a digital age…young people need to be highly skilled in its use…empowered within a technologically sophisticated society now and into the future, students need the knowledge, skills and confidence to make ICT work for them at school, at home and in their communities.” – MCEETYA 2008
Through the past six week blog posts, a reoccurring theme presented. As teachers, our role is to empower our learners. Through the engagement of challenging, invoking content; strong pedagogy, which enables higher order thinking; assisted by solid teaching strategies and supporting the three learning theories, whilst working legally and ethically. Embedding ICT within this framework plays a powerful role. This leads to exploring how educators can successfully implement these strategies within pedagogical practices.


Underpinning e-Learning design is the TPACK framework. It’s basis combines the appropriate technical skills, strong content knowledge with the combination of relevant pedagogy. Pedagogy, “the art and science of teaching”, is naturally critical for educators. As previously referenced in my blog;
“…authentic context, problem-based learning, deep understanding and higher order thinking, collaboration for learning, and the creative and inventive solution to the problem that addresses the real-world problem posed.” 
However, in order to plan engaging and provoking learning experiences, Education Queensland has clear outlines of the incorporation of ICT to facilitate quality lessons. They outline that digital pedagogy ‘transforms learning…supports thinking…allows learners to build solutions and products through highly creative, expressive and reflective processes.’
Digital pedagogy supports and enhances HOW learners learn. As learning materials suggest, within the cognitive theory, learning is ‘best designed…if it is presented in small chunks.’
“Enter Web 2.0, a vision of the Web in which information is broken up into ‘microcontent’ units that can be distributed over dozens of domains.” – elearnmag
The development of ICT within education clearly enhances the social constructivism theory also. When reflecting upon the ‘mobile phone Wiki activity’, a favourable outcome was achieved through the platform of Wiki and using the de Bono’s Hat framework. Collaborative, higher order thinking was achieved, supporting the constructivism theory. This setting stimulated creations of new thinking as problem-solving was enhanced.
“…what is important to recognize is that the emergence of the Web 2.0 is not a technological revolution, it is a social revolution…Web 2.0 is an attitude not a technology. It’s about enabling and encouraging participation through open applications and services.” – elearnmag
Finally, the behaviourism theory is also stimulated. Through positive reinforcement utilising online tools with ‘pre-defined’ results. As it proposes in course materials;
“The biggest impact of ICT on learning outcomes is where you are working towards complex outcomes, such as analysis, synthesis and evaluation.”

These technologies allow learners to tap into their higher order thinking, as referred to by Bloom’s Taxonomy, whilst learning in their preferred method. While researching and analysing each technology, copyright of images and materials existed in each platform. Within course materials a principle, which highlighted awareness on the web proposes;
“…normal copyright guidelines for education apply in an online environment.”
Obviously there is a standard. Users must work legally, safely and ethically. As an example, each of my blog posts has references.

Upon completion of schooling, students need to be equipped with fundamental skills to be life long learners and valuable within their chosen field. I appreciate the role ICT performs in this development. Reflecting on the skills I have now acquired whilst exploring these technologies, I acknowledge that ICT will play a significant role in my classroom, which will give my learners an enhanced, rich learning experience.
“There is also an increasing recognition that learning is becoming a creative activity and that the appropriate venue is a platform rather than an application. In the future it will be more widely recognized that the learning comes not from the design of learning content but in how it is used. Most e-Learning theorists are already there.” - elearnmag
To fully appreciate the evaluation of e-Learning, I have prepared a SWOT Analysis.



http://www.aadm.com
http://elearnmag.acm.org
http://www.elearnagedcare.com.au
http://groupx.edu.au/event/young-ict-explorers-2013 http://www.mceecdya.edu.au/verve/_resources/national_declaration_on_the_educational_goals_for_young_australians.pdf 
'course materials'
Chapter III Pedagogical Potentials of Multimodal Literacy
http://www.creately.com
http://www.wordle.net

Thursday, August 15, 2013

Week Six...



Mobile Learning

Embracing this digital age rather than working against it should be the position of learning mangers when engaging pupils. 21st century children are considered the 'digital generation'. With almost 90% of households in Australia having IT access, children ARE engaging in multimodal texts. 
"Mobile phones are a tool for communication as well as a source for information. With new technology that means the internet can be accessed remotely, mobile phones bridge the domains of communication and information technology." - abs.gov.au
However there is large debate on whether this stance is favourable, with arguments of cyber-bullying, distractions, theft and reduction in learning. Regardless of mobile device use in the classroom, cyber-bullying will not cease to exist. However why not harness this as an opportunity to teach safe practices and supportive treatment toward one another. This can also provide an opportunity to respect others' property. Whether utilising a mobile devices' potential in a classroom or not, youth will continue to bring devices to school and theft is an issue needing to be addressed regardless. There will always be negative degrees to progression, until it is applied and well established. 
"Some people may want to ban cell phones from classrooms, but I disagree. We didn't ban pens in our schools because students can pass notes during class."
"...And the amount of paper that is generated in most schools is almost criminal." - teachhub.com

Online safety and security is a concern for both parents and educators. However, not implementing strategies to teach children on choosing safe practices 'online' is a failure to empower and prepare them for the world of technology they will face outside of the classroom.
"...cell phone can extend beyond the walls of the school or the confines of a class period." - teachhub.com
One of the most obvious problems that may arise is the fact not all students own a mobile device. However, using this scenario can capitalise on the social constructivism learning theory by working in pairs or small groups. This collaborative method enhances higher order thinking as problem-solving is determined through analysing, evaluating and learning strategies among classmates. 



Within my elected teaching field I would adopt several apps to engage students. Here are a few of the apps I've explored this week;


Dropbox App - "By synching with other machines sporting Dropbox, users do not have to fear misplacing important documents - it even boasts the ability to read a number of different common file formats too! Anyone with an iPhone may save their photos and videos directly to the application as well." - Dropbox







 Evernote App - "Capture anything...Remember everything."
 - Evernote



eClicker App - "Poll your students in the Classroom...Are your students hearing you?" - eClicker





Teacher's Assistant Pro 2 - #1 Education App for tracking behaviour and discipline.












Pages App - "the most beautiful word processor you've ever seen on a mobile device".  - Pages 
This app is one of my personal favourites. 





Mobile devices capitalize on learning anywhere, any time, can be self-paced and harness social constructivism. Young people are highly skilled in the use of mobile devices, it is only natural to channel this ability positively. There is a fierce debate on whether to enhance learning by utilising mobile devices in the classroom, or not. However, there is no argument that mobile devices are on trend with youth and will continue to increase in popularity and demand. 

And finally;
"...with dwindling budgets, so we need to rethink possibilities, stretching every dollar. These mini computers are walking through the doors each day, let's put them to work." - teachhub.com
http://www.5thfinger.com/uncategorized/how-steve-jobs-disrupted-5th-finger-and-all-of-those-orifices/
http://abs.gov.au
http://www.teachhub.com
http://zahidyakoob.com/top-online-security-tips.html
http://mashable.com/2013/05/18/apps-you-dont-want-to-miss-3/
https://www.dropbox.com
http://evernote.com
https://itunes.apple.com/au/app/eclicker-client/id329200145?mt=8
http://www.teachersassistantpro.com/Teachers_Assistant_Pro_2_iPad_iPhone_Android_-_One_of_the_Best_Teacher_Apps%21/Home.html
https://itunes.apple.com/au/app/pages/id361309726?mt=8
http://www.teachhub.com/how-use-cell-phones-learning-tools

Thursday, August 1, 2013

Week Five...

ZooBurst

Digital Technologies 4

"ZooBurst is a tool that allows students to create their own pop-up books. Designed with digital storytelling in mind, ZooBurst encourages creative thinking through the marriage of visuals and text. This resource offers an alternative to storyboards in the developmental process of a digital movie, or a unique format for digital storytelling..."http://teachinghistory.org
Users are able to create their own 3D pop-up digital storybook on this platform. This ICT is endorsed by the "American Association of School Librarians", voting it best Website for Teaching and Learning in 2011. Naturally this site encourages reading and exploring of students' imaginations, so this accolade is appropriate. I reflect as a child wanting to literally jump into the pages of my favourite books, and in ways this technology allows it's readers to do just that. The technology compliments each learning style as it capitalises on the tech components it features. 

At the beginning of the process, authors select whether to privately access their story, or share with people who possess a valid password. There is the option to make your story public, however, whatever selection chosen can be altered later. Below is a video I found to be valuable while exploring ZooBurst.


This enhanced learning for viewers is satisfied through exciting and unique visuals (often tailor-made), optional audio and text. It's menu interface features a prompted upload/select tool and takes it's author through each phase step-by-step. Authors can select colours for background, text and page - customising it for each user. 
"Digital storytelling tool that lets anyone easily create his or her own 3D pop up books." - ZooBurst
An additional advantage of utilising this tool as learning managers is it's ease to embed these 3D storybooks into blogs or websites, for example a Wiki classroom. Classroom discussions can be controlled through the optional forum of ZooBurst, which can be connected to each book. This produces a virtual classroom space where students are able to interact and deliberate. This tool gives educators a unique platform to engage their audience. Subjects are brought to life by literally popping out from each page. 

As a future Home Economics teacher, I have constructed a basic coaching/inspiring storybook. I have uploaded key guides on the construction of designer pieces. Students can watch and read how to design their own fashion samples. Although I believe where this tool would most profit secondary students the greatest, is when they're displaying their own projects and assignments. As ZooBurst advocates;
"...provides students unique ways to tell stories, deliver presentations, write reports and express complex ideas." 
Once their work is compiled, collaboratively thoughts can be considered. This analysing and reflection capitalises higher order thinking. A great read I found which incorporated ZooBurst with clever frameworks is Eden School
"Creating a collaborative book is a great way to use ZooBurst in the classroom...each student writes and animates one page. In the free version, there is a maximum of 10 pages. Students can work in pairs, or a second book can be linked." - Eden School
Teachers First has some exceptional lesson plans worth a look also.

Overall I found this ICT to be quite genius. It's unique and fun format engages it's audience and is advantageous to student's when designing their own work.

http://www.zooburst.com
http://teachinghistory.org/digital-classroom/tech-for-teachers/25322
http://www.ala.org/aasl/
http://www.youtube.com
http://www.edenschool.net/links/teacher-sites/zooburst
http://www.teachersfirst.com/single.cfm?id=11092 


 


Week Five...



Digital Technologies 3

"Why blog when you can Glog?"

Fun motto...fun tool! As their site suggests, this technology is a 'graphic blog'; a 'visual' network. During my journey with e-Learning we have explored many technologies, some I've worked extensively with and others I'm investigating for the first time. Glogster is one of my favourites. I really appreciate it's power to capture it's audience and the ability to display a richness of information within a poster size layout. 

Users can express their originality by 'mashing up' photos, videos, music, images and text. Once published, authors can share their Glog within Glogster's community, on Facebook, Twitter, Google+ or Tumblr. The options to choose a private page is favourable for teachers. Learning managers are able to create a page with restricted access for their students only and access is free, however the Glogster Edu has minimal fees.


Glogster boasts that it is the #1 online learning tool in the U.S. and I recognize why. I appreciate it's format having one page to engage your learner. Authors can capture their audience with graphics, allowing them to explore further with audio/videos, bullet form or brief text explanations. The design and construction of this online multimedia poster arrangement is inspiring. It has a very easy to use interface featuring a basic drag & drop tool. It accommodates all learners as it has visuals, audio and allows students to interact. Another of their tags which I am personally inspired by;


Students are able to invent and create their own Glog. It's platform allows higher order thinking through it's freedom to create and encourages teamwork. This social constructivism develops student's creativity (an element I feel passionate about), expands their presentation skills and is adaptable to any program. 
"Promotes Independent Problem Solving - Glogster EDU creates an adaptable and innovative learning environment for all learners, regarless of age, gender, culture or learning style. Students are encouraged to be independent, inventive problem solving and lifelong learners." - Glogster
I would utilise this tool often as a textile teacher. A concept that I designed, reflected in my Glog is one example. It demonstrates how I would organise the participation of learners in the student's graduate showcase of the Melbourne Fashion Week. I have integrated the requirements, dates, a video of designers, a brief how to and inspirational images. Student's are encouraged to participate in the class discussion on entries, inspire and strengthen one another and develop/build resources on their own. Once their piece is complete I would challenge them to create a Glog of their process displayed on their poster. It would include fabric samples, discussion of stitch/cut/design, a taping of the student at work etc. Their creativity is limitless in this arena. 

For me personally I loved discovering this tool. It is one that is adaptable within any chosen field and provokes creativity. To fully appreciate the tool, below is a PMI I created. 

Plus  
Promotes creativity
Poster sized page                                               
Accommodates all learners                        
Many options for engagement                 

Minus 
Network restrictions
Price for better features
Server overload
Tech Support

Interesting
Glog vs Blog
Restricted to poster

http://edu.glogster.com
https://www.glogster.com
http://www.lmff.com.au